Filelist Xml Txt Far Cry 4 Cheats

As in the unique hashes I don't know how to convert? Most interesting. I've tried opening Dunia.dll in Notepad++, but every encoding and attempt to use the hexascii conversion tool results in gibberish. Can anybody point me in the right direction? Among other things, I'm trying to find and modify the section of weapon attributes that deals with how a weapon behaves when you aim down sights.

I'd like to switch around scope pictures and see if can enable/disable the ability to ADS. (Flamethrower can't ADS, test to see if I can disable ADS for a weapon). I discovered Notepad++ can open Dunia.dll in the same way as XVI32. Notepad++ defaults to ANSI encoding, which is fine. The file is huge, and still full of gibberish, but I should have tried searching for known strings. Anyway, using Notepad++ is useful because I still haven't figured out how to copy/paste in XVI32 bCanIronsight needs to become E49EEB82. I had no luck using CRC32 with the online converter I found.

Filelist Xml Txt Far Cry 4 Cheats

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Then I tried CRC32B. Now it's 'just' a matter of building a hash-to-value library, and manually translating all the xml files. Think I'll start by browsing Dunia.dll for interesting stuff. So far: IronsightFX fIronsightFOV enumReticleType selReticleType (latter three already translated by Knightmare, I think the latter two are crosshair type if you have crosshairs enabled [does anybody actually leave crosshairs enabled?]) In a line that appears to mostly deal with vehicles: fKickForce (maybe the force applied to vehicles when they're turned over? I've always had problems 'kicking' swamp boats back into the water) fAccelerationPushFactor fIncomingFireEvasiveness fUnderWaterMaxDepth (drive underwater?) Several dozen lines higher: LockedWeaponWater (maybe this will let us shoot underwater) UseRoadSignHilight (same line that defines cheats, like 'AllWeaponsUnlock[null][null][null][null]Unlock all weapons at the bazaar.'

), MajorDamageEngineStartTime MinorDamageEngineStartTime MintEngineStartTime. Excellent w@&k both of you - +1 to each I may actually abandon my current FC2 installation and upgrade to the latest version so I can start modding again. Not sure though, because there are other games I've been meaning to play that I have not really started yet. Life seems to be getting in the way In any case, because FC2 is still so visually appealing to me, and is still my favorite game of all time, I am keeping it on my list because I always seem to return. The best part is that each mod makes playing the game an entirely different experience. As I mentioned in another post, just changing the weapon degradation has completely changed my movements through the FC2 world, and I now follow pathways I have not followed before.

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Holy crap wobatt, amazing w@&k! More kudos from me.

Some of the long hexadecimal strings (not hashes) I've converted to text (mostly in player.xml and weaponproperties.xml) turned out to be file names and sometimes file paths for scripts/functions, particles, sounds, and animations - so maybe they're the file names you've found in Dunia.dll? Stuff like weapons.AimCurves.IronsightFOVCurve Curves.ShootingSystem.DistanceAccuracy_Mounted_M249 weapons.weapons.muzzleflash_m249saw_mounted graphics gfx weapons bullettracer_d.xbt environment.underwater.vasouille PostFx.Run.RunLoop Curves.Locomotion.VegetationSlowdown and so on.