Roms Snes9x Tyl Psp
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Latest commit Oct 2, 2015 Type Name Latest commit message Commit time Failed to load latest commit information. /snes9xTYLmecm(/cm) 0.4.2 Mod/ +++++++++++++++++++++++++++++ [INTRO] ---------------------------> snes9xTYL is based on: Little John for PalmOS - SNES module --> LJP: which is based on Snes9x 1.39 --> SNES9X: unofficial PSPSDK from psp2dev community --> great work! Personnal thanks to: smiths, chp, bifuteki.
+++++++++++++++++++++++++++++ [FEATURES] ---------------------------> • 5 Rendering mode: -Mode0: Optimized Snes9x, -Mode1: Original Snes9x -Mode2: Hardware accelerated (using PSP's GU) -Mode3: Adaptive rendering Mode 2 + Mode 1 (default) -Mode4: Adaptive rendering Mode 2 + Mode 0 Yes you read well, this version support nearly all the graphics effects of the Snes accelerated with PSP hardware. Kodi dlya universaljnih puljtov av10. Except: offset mode & mode 7.Priority and blending are fully emulated. For the moment a few graphic glitches remain, we did our best for the moment in our knowledge. Please understand.
-Zipped ROM support. -IPS patch file (have to be the same name as game with.IPS extension: SOE.ZIP => SOE.IPS) -Compressed Savestate with small screenshot. -Auto save of SRAM on game change, exit & Snes reset so you should never lose them;-).
-Gamma correction. -VSync support.
-SDD1 encrypted roms (Star Ocean, Street Fight Alpha 2.) -SA1 (slow), SuperFX (slow), C4, DSP1 support. -Multiple sound frequencies: 22Khz, 32Khz, 44Khz. -Multiple stretching mode with or without smoothing -Detailed Battery informations.
-222,266,300 & 333Mhz PSP frequency. -Snapshot based Icon per game. Take a snapshot while ingame (using GUI) & then you'll have it in file browser. +++++++++++++++++++++++++++++ [INSTALL] ---------------------------> /PSP/GAME/snes9xTYL/ (or any other folder) + EBOOT.PBP + logo.bmp You can put the rom files anywhere you want, a 'SAVES/' subdirectory will be created in you install directory. All savestate files, sram file & jpg snapshot will be written in the 'SAVES' subdir. +++++++++++++++++++++++++++++ [PLAY] ---------------------------> Default controls: ---------------------------- PSP SNES ---------------------------- pad pad analog left menu analog right turbo mode CROSS A CIRCLE B SQUARE X TRIANGLE Y START START SELECT SELECT LEFT TRIGGER L RIGHT TRIGGER R ---------------------------- !!!
When 'analog mode' is 'on', pad & analog are reversed!!! +++++++++++++++++++++++++++++ [HISTORY] • 0.1 - 2005/08/02 (first release) +++++++++++++++++++++++++++++ [EXIT] ---------------------------> Have fun! ----------------------> ------> yoyofr.
• • -Fixed Speed hacks option that wasn't saved separately for each game. • -Added optimizations for SA1 games.** • -Added support for Super Mario World VLDC 9 romhack.** • -Added code to apply hardcoded speedhack patches for the main CPU and SA1 games.** • -Added instructions to specifically allow games to wake the SA1 chip from the main CPU.** • -Implemented SA1 sleep speedhack on the following games:** • ---Super Mario RPG. • ---Kirby’s Dreamland. • ---Jikkyou Oshaberi Parodius. • ---Kirby Super Star. • ---Marvelous. • ---Super Robot Taisen.
• ---Panic Bomber World. • ---Dragon Ball Hyper Dimension. • ---SD Gundam Next.
• ---Power Rangers Zeo. • ---Daisenryaku Expert 2. • ---Masters New Augusta 3. • ---Bass Fishing.
• ---J96 Dream Stadium. • ---Shining Scorpion. • ---Pebble Beach New.
• ---PGA European Tour. • ---SD F1 Grand Prix. • -Minor changes and optimizations • **Changes based on snes9x 3DS. • -Fixed getting back to XMB menu at starting the emulator due to a wrong Heap size on ME version. Thanks to for the advice.
• -Fixed savestates. • -Fixed SAVES folder detection. • -Enabled PSP Clockspeed change on ME version. • -Enabled adhoc/netplay suppport. • -Added standby/sleep mode on ME version, but it is disabled during netplay to prevent losing adhoc connection. • -Optimized Offset per Tile renderer, this gives an speed boost on some games like StarFox, Tetris Attack, Kirby's Avalanche, Strike Gunner STG, etc.
Thanks to snes9x_3DS. Creator of PS2 Classic pkg file, support CFW, and HAN. Play your PS2 games on PS3 Driver for 'Game2SD, Vita2TF, and other version of Gamecard to Micro SD adapters.
Automatically mount the USB storage as ux0 instead of the memory card or internal memory. Payload to use with 1.76 Playstation 4 firmware, using exploit.